Pick one of five games, name your token, sign once. The game is live from the first trade.
2
Trade to play
Every buy on the bonding curve is a move: the biggest buy, the last buy, buy number 69.
3
Win the pot
Trading fees fill a pot (about 1.20 SOL per 100 SOL traded). Each round's winner claims a share.
The game lives on the token's bonding curve. When the curve fills up, the token graduates to a normal pool and the last round becomes the finale: winner takes all.
Pick your game
Five rule sets, all skill and timing. No randomness, and selling is never blocked.
Crown
Classic: King of the Hill
Biggest buy of the round takes the crown.
Rounds run on a fixed clock. The biggest single buy in the round holds the crown when time runs out and takes a share of the pot. If the holder sells or moves tokens, they lose the crown.
Every buy relights the fuse. Last buyer standing wins.
Each qualifying buy adds time to a countdown, up to a cap. When the fuse burns out, the last buyer takes a share of the pot. If they sell or move tokens first, they lose the spot.
Every qualifying buy moves a public counter up by one. The buy that lands exactly on the target number (say the 69th) wins the round, and the counter starts again. Everyone can see the count, so timing is the whole game.
Buys stack a combo. Sells break it. Longest combo pays.
Back-to-back buys build a combo; any sell breaks it. When the round ends, whoever made the last buy of the longest combo takes the prize. Buyers keep a streak alive; sellers are the villains.